feat: Ergebnis-Banner, Dev-Simulations-Panel & Spiele-Reset
- MatchCard: farbiger Ergebnis-Banner (Exakt/Tendenz/Falsch) ersetzt tipRow, passender Card-Glow je Ergebnis; Lucide-Icons (lucide-react) - MatchCard: Ändern-Button links, vertikal mittig zur Tipp-Box ausgerichtet - DevPanel: Simulationsmodus mit User-Switcher, Zeit- & Status-Presets - DevPanel: Reset-Section mit "Spiel zurücksetzen", "Alle Spiele" und "Tipps löschen" (3 Buttons, farblich differenziert) - Backend: dev.ts mit set-time, set-status, reset-tips, reset-match - reset-match stellt Original-Datum wieder her (original_utc_date Spalte) - set-time sichert Original-Datum per COALESCE beim ersten Aufruf - Supabase Migration: original_utc_date TIMESTAMPTZ zu matches hinzugefügt Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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import { useState } from 'react';
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import { api, Match } from '../api/client';
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import styles from './DevPanel.module.css';
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const DEV_USERS = [
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{ id: 1, name: 'Ronny M.', role: 'Editor' },
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{ id: 2, name: 'Max M.', role: 'Viewer' },
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{ id: 3, name: 'Anna S.', role: 'Viewer' },
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];
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const TIME_PRESETS = [
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{ label: 'In 2 Std.', minutes: 120 },
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{ label: 'In 10 Min.', minutes: 10 },
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{ label: 'Jetzt +1 Min.', minutes: 1 },
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{ label: 'Läuft (−30)', minutes: -30 },
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{ label: 'Beendet (−120)', minutes: -120 },
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];
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const STATUS_PRESETS = [
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{ label: 'TIMED', status: 'TIMED', scoreHome: null, scoreAway: null },
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{ label: 'LIVE', status: 'IN_PLAY', scoreHome: 0, scoreAway: 0 },
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{ label: 'Pause', status: 'PAUSED', scoreHome: 1, scoreAway: 0 },
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{ label: '2:1 Fertig', status: 'FINISHED', scoreHome: 2, scoreAway: 1 },
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{ label: '0:0 Fertig', status: 'FINISHED', scoreHome: 0, scoreAway: 0 },
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];
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interface Props {
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currentUser: number;
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onUserChange: (userId: number) => void;
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matches: Match[];
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onRefresh: () => void;
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}
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export default function DevPanel({ currentUser, onUserChange, matches, onRefresh }: Props) {
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const [open, setOpen] = useState(false);
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const [selectedMatch, setSelectedMatch] = useState<number | ''>('');
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const [busy, setBusy] = useState(false);
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const [log, setLog] = useState<string[]>([]);
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function addLog(msg: string) {
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setLog(prev => [`${new Date().toLocaleTimeString('de-DE')} ${msg}`, ...prev].slice(0, 8));
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}
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async function applyTime(minutes: number) {
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if (!selectedMatch) return;
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setBusy(true);
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try {
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await fetch(`/api/dev/match/${selectedMatch}/set-time`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ minutesFromNow: minutes }),
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});
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addLog(`✓ Spiel #${selectedMatch}: Zeit → ${minutes > 0 ? `+${minutes}` : minutes} Min.`);
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onRefresh();
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} catch (e) {
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addLog(`✗ Fehler: ${(e as Error).message}`);
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} finally {
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setBusy(false);
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}
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}
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async function applyStatus(status: string, scoreHome: number | null, scoreAway: number | null) {
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if (!selectedMatch) return;
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setBusy(true);
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try {
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await fetch(`/api/dev/match/${selectedMatch}/set-status`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ status, scoreHome, scoreAway }),
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});
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addLog(`✓ Spiel #${selectedMatch}: Status → ${status}`);
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onRefresh();
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} catch (e) {
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addLog(`✗ Fehler: ${(e as Error).message}`);
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} finally {
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setBusy(false);
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}
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}
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async function resetTips() {
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setBusy(true);
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try {
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await fetch('/api/dev/reset-tips', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ userId: `dev-user-00${currentUser}` }),
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});
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addLog(`✓ Tipps von User ${currentUser} gelöscht`);
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onRefresh();
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} catch (e) {
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addLog(`✗ Fehler: ${(e as Error).message}`);
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} finally {
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setBusy(false);
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}
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}
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async function resetMatch(all: boolean) {
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setBusy(true);
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try {
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const body = all ? {} : { matchId: selectedMatch };
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const res = await fetch('/api/dev/reset-match', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(body),
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});
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const data = await res.json() as { count?: number; matchId?: number };
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if (all) {
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addLog(`✓ ${data.count ?? 0} Spiele zurückgesetzt (TIMED)`);
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} else {
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addLog(`✓ Spiel #${selectedMatch} zurückgesetzt (TIMED)`);
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}
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onRefresh();
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} catch (e) {
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addLog(`✗ Fehler: ${(e as Error).message}`);
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} finally {
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setBusy(false);
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}
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}
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// Nur erste 20 Spiele zur Auswahl anbieten
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const selectableMatches = matches.slice(0, 20);
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return (
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<div className={styles.wrap}>
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{/* Toggle Button */}
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<button className={styles.toggleBtn} onClick={() => setOpen(o => !o)}>
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{open ? '✕' : '🧪'} {!open && <span className={styles.toggleLabel}>Dev</span>}
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</button>
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{open && (
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<div className={styles.panel}>
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<div className={styles.panelHeader}>
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<span className={styles.panelTitle}>🧪 Simulations-Modus</span>
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</div>
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{/* User Switcher */}
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<section className={styles.section}>
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<div className={styles.sectionLabel}>Aktiver User</div>
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<div className={styles.userButtons}>
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{DEV_USERS.map(u => (
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<button
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key={u.id}
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className={`${styles.userBtn} ${currentUser === u.id ? styles.userBtnActive : ''}`}
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onClick={() => {
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onUserChange(u.id);
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addLog(`→ Wechsel zu User ${u.id}: ${u.name}`);
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}}
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>
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<span className={styles.userInitial}>{u.name.charAt(0)}</span>
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<span className={styles.userName}>{u.name}</span>
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<span className={styles.userRole}>{u.role}</span>
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</button>
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))}
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</div>
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</section>
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{/* Match Selector */}
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<section className={styles.section}>
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<div className={styles.sectionLabel}>Spiel auswählen</div>
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<select
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className={styles.select}
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value={selectedMatch}
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onChange={e => setSelectedMatch(e.target.value ? parseInt(e.target.value) : '')}
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>
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<option value="">— Spiel wählen —</option>
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{selectableMatches.map(m => (
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<option key={m.id} value={m.id}>
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#{m.id} {m.homeTeam.shortName} vs {m.awayTeam.shortName}
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</option>
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))}
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</select>
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</section>
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{/* Zeit-Manipulation */}
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<section className={`${styles.section} ${!selectedMatch ? styles.sectionDisabled : ''}`}>
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<div className={styles.sectionLabel}>Anstoßzeit setzen</div>
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<div className={styles.presetGrid}>
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{TIME_PRESETS.map(p => (
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<button
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key={p.label}
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className={styles.presetBtn}
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onClick={() => applyTime(p.minutes)}
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disabled={!selectedMatch || busy}
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>
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{p.label}
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</button>
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))}
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</div>
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</section>
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{/* Status-Manipulation */}
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<section className={`${styles.section} ${!selectedMatch ? styles.sectionDisabled : ''}`}>
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<div className={styles.sectionLabel}>Status setzen</div>
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<div className={styles.presetGrid}>
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{STATUS_PRESETS.map(p => (
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<button
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key={p.label}
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className={`${styles.presetBtn} ${p.status === 'FINISHED' ? styles.presetBtnDanger : p.status === 'IN_PLAY' ? styles.presetBtnLive : ''}`}
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onClick={() => applyStatus(p.status, p.scoreHome, p.scoreAway)}
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disabled={!selectedMatch || busy}
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>
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{p.label}
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</button>
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))}
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</div>
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</section>
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{/* Reset */}
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<section className={styles.section}>
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<div className={styles.sectionLabel}>Zurücksetzen</div>
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<div className={styles.resetGrid}>
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<button
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className={styles.resetBtn}
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onClick={() => resetMatch(false)}
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disabled={!selectedMatch || busy}
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title="Ausgewähltes Spiel auf TIMED zurücksetzen"
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>
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↺ Spiel zurücksetzen
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</button>
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<button
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className={`${styles.resetBtn} ${styles.resetBtnAll}`}
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onClick={() => resetMatch(true)}
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disabled={busy}
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title="Alle laufenden/beendeten Spiele zurücksetzen"
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>
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↺ Alle Spiele
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</button>
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<button
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className={`${styles.resetBtn} ${styles.resetBtnTips}`}
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onClick={resetTips}
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disabled={busy}
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>
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🗑 Tipps löschen
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</button>
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</div>
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</section>
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{/* Log */}
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{log.length > 0 && (
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<div className={styles.log}>
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{log.map((l, i) => <div key={i} className={styles.logLine}>{l}</div>)}
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</div>
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)}
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</div>
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)}
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</div>
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);
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}
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